Several studies suggest a rapid increase in the number of active video game players across regions. Likewise, most young internet users spend most of their digital time playing online games. As a strategic approach, gamification helps organizations make various activities by applying game principles and incorporating game elements.
Both primary and secondary schools adopt gamification as an educational approach. They foster learner engagement and improve learning experiences by applying various gamification techniques. Also, they keep students motivated by adding popular game elements to academic content and activities. However, educators always look for innovative gamification ideas to keep school students engaged and improve learning outcomes.
10 Popular and Innovative Gamification Ideas to Engage and Motivate School Students
- Storytelling
As highlighted by several studies, school children find it easier to remember and recall stories than facts and figures. Teachers impact students’ brains positively by applying storytelling techniques. They make students connect with the learning content by linking topics to real-life scenarios.
Likewise, teachers capture students’ attention by asking interesting questions, creating appealing characters, and adding interesting narratives. However, they create opportunities for students to participate and interact while implementing storytelling ideas.
- Badge System
Badge system is one of the easy-to-implement gamification ideas for school children. A badge system helps teachers motivate students by acknowledging their achievements and performances visually. Also, a teacher can engage and motivate students by creating badges for specific skills and performance.
Students will compete with each other to earn learning badges by improving performance or solving problems. Healthy competition will boost their academic performances, along with keeping school students interested and excited.
- Leaderboards
In sports events, leaderboards are used to display the names and scores of competitors. In a classroom environment, leaderboards foster learner engagement as a popular gamification idea. Teachers can use leaderboards to track students’ progress and display their achievements.
Teachers can gamify students’ learning experiences using individual or group leaderboards. Individual leaderboards facilitate healthy competition by making students aspire to secure higher positions. On the other hand, teachers can foster collaboration and team bonding using group leaderboards.
- Rewards
Several studies have highlighted how rewards promote behavioral improvement and positive reinforcement in learning environments. Teachers can engage and motivate school children by giving rewards in many forms. For instance, they can acknowledge a student’s performance or achievement by giving points or badges. Likewise, they can boost the student’s self-esteem by giving gift vouchers. These rewards will encourage students to achieve goals by putting in extra time and effort.
- Progress Bars
Video games keep players engaged using progress bars as a graphical control element. In a classroom environment, progress bars drive learner engagement by displaying a student’s progress through a course. Students can refer to the progress bars to decide how far they have advanced and how much effort is required to complete the course. Teachers can help students stay on track by implementing digital progress bars.
- Classroom Avatars
While designing video games, developers represent a player visually in the form of avatars. Also, they allow players to customize and manipulate avatars in various ways. In a classroom environment, teachers can foster learner engagement by supporting classroom avatars. They can make learning activities fun by allowing students to create avatars depicting their alter-egos. Also, students can customize and manipulate the classroom avatars after completing specific tasks or achieving preset learning goals.
- Friendly Competition
In addition to improving learner engagement and motivation, friendly competitions boost students’ critical thinking and problem-solving capabilities. While gamifying classrooms, teachers can foster friendly competition in various ways. For instance, they can make students engage with learning content during breaks by organizing vocabulary challenges.
Likewise, they can encourage students to share and discuss ideas by designing team assignments or projects. However, teachers must focus on balancing competition with collaboration and cooperation while implementing this gamification idea. Also, they need to ensure that the classroom environment does not become highly competitive.
- Interactive Animations
Video games keep players immersed using interactive animations. Teachers can use interactive animations as a gamification tactic to foster knowledge retention by holding students’ attention. Also, animations help them explain complex ideas and abstract theories without making students feel bored.
While implementing this gamification idea, teachers should focus on making lectures and content engaging using interactive characters, quizzes, and assignments. Likewise, they must create opportunities for school students to unleash their creativity by planning student-created animation projects.
- Role Plays
Role-playing video games have become hugely popular with younger players. This category of video games keeps players immersed by allowing them to control the actions of the character. In a classroom environment, teachers can keep students engaged and excited by playing various roles.
For instance, a teacher can add elements of fantasy by allowing students to play the role of a king, warrior, or minister while teaching history. Likewise, he can encourage students to understand a topic or concept from multiple perspectives by making scripted plays. Students can understand a topic deeply by acting out specific roles.
- Penalties
Often teachers avoid penalties as a gamification idea due to the negative impact on school students. However, many teachers boost students’ academic performance by implementing the gamification idea successfully. As highlighted by several studies, video game players put in extra effort to avoid point deductions.
The fear of losing points makes them focus on avoiding mistakes and adopting best practices. In a classroom environment, teachers can foster deep understanding and knowledge retention by making students concentrate on learning activities.
Conclusion
Primary and secondary schools foster learner engagement, involvement, and motivation by adopting gamification as an education approach. They transform both classrooms and virtual learning environments using various gamification techniques. New-generation eLearning tools and solutions help schools drive gamification in school education by providing built-in gamification features.
For instance, leading learning management systems (LMS) foster learner engagement by supporting collaborative and gamified learning. Likewise, digital library software gamifies the reading experiences of school students by offering badges, coins, scorecards, and other gamification features. However, schools must keep students engaged and motivated by implementing new gamification ideas regularly.